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co12@_streamer_v1_3.panthera2
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Muerte
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Joined: 19 May 2004
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PostPosted: Sun Apr 04, 2010 12:48 pm    Post subject: Reply with quote

Will upload Latest version Rue. This has been repeated in the error file when we play Streamer:

Code:
Error in expression <_g1=[p1,p2,p3,p4,p5,p6]>
  Error position: <p1,p2,p3,p4,p5,p6]>
  Error Undefined variable in expression: p1
Error in expression <_g2=[p7,p8,p9,p10,p11,p12]>
  Error position: <p7,p8,p9,p10,p11,p12]>
  Error Undefined variable in expression: p7
Error in expression <{if (alive _x) then {_a=_a+[_x]}} foreach _all>
  Error position: <_x) then {_a=_a+[_x]}} foreach _all>
  Error Undefined variable in expression: _x


Not to say this is what is causing the server crashes, I have crashed when playing other missions that we have played many times but this is adding loads of lines to the error file for the server.
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Muerte
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PostPosted: Sun Apr 04, 2010 12:57 pm    Post subject: Reply with quote

Forwarded the Gaz version to Rue to add changes if he wants. Uploaded Rues updated version to Circus.
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RueLight
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PostPosted: Sun Apr 04, 2010 1:39 pm    Post subject: Reply with quote

i dont think the intro crashes the server -> it's the "alivecheckscript" if i read the errorlines
hmmm... i will check and send you a changed version to gmail in next few minutes.

cu

PS: server down again
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Muerte
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PostPosted: Sun Apr 04, 2010 2:08 pm    Post subject: Reply with quote

I compared your alive check script setup with mine from disruption. You have all_player_dead=false in your init file and in your alivecheck file. In my mission it is only in the alivecheck file and not the init, try removing it from your init.sqs and see if that helps. I removed the other versions from the server and am waiting for updated version to put on.
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RueLight
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PostPosted: Sun Apr 04, 2010 2:30 pm    Post subject: Reply with quote

thought that too, but it's a original sciptline by nikiller. for example, the mission deadlight got the same initlines for alivecheck and the "all_player_dead=false" is just a condition for the "loosetrigger" for that it doesn't end missoin at start Smile
and if u see the errorlines, the server got problem with the expression of p1,p2,p3,p4....
pherhaps that the reason for other missioncrashes too :/

so, i delete the alivescript coz i didn't found some error and pherhaps we have the crashes coz the JIPscript in connection with Aliviscript... overlap or something like that.
try my new versoin co12@_streamer_v0_81.panthera2
if's not working too, so we know another thing causes this errors. email is on way.

cu
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Muerte
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PostPosted: Sun Apr 04, 2010 2:43 pm    Post subject: Reply with quote

Update uploaded. I dont think it is your mission that is causing the server to crash although it was giving errors so it was just a bit of info to cut down on the size of the err file.

This is a line that comes up when the server is starting, it is related to one of the addons itself so hopefully an updated addons file will come out soon.

Code:
File molatian__army\MolGroups.hpp, line 67: '/CfgGroups/East/MOL_army/Infantry/inf_squad.name': Missing ';' at the end of line

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JGaz-UK
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PostPosted: Sun Apr 04, 2010 7:18 pm    Post subject: Reply with quote

There seems to possibly be a bit of a possible conflict with Streamer & the server yes/no? keeps crashing in this mission.

I've taken the liberty of editing & changed the intro, also have option of time of day, and used zaps script for turning the intro on or off submited to Lol missions for a test. Possibly Rolling Eyes
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Muerte
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PostPosted: Sun Apr 04, 2010 8:04 pm    Post subject: Reply with quote

Dont really think its the mission but the server. try playing a couple other missions for a few hours and see if it crashes. Think the only reason it has been crashing on this mission is it is pretty much the only mission that is being played for the last few days...Its a good mission. Very Happy
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RueLight
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PostPosted: Wed Apr 07, 2010 7:20 pm    Post subject: Reply with quote

I delete the not working scoresystem-script... i had no problems in my MP but it didn't work on dedicated and today the server crashed after i destroyed the first radar (because this bugged script perhaps). and i improved the introtext.
new version is

co12@_streamer_v0_85.panthera2

email is on way, ty for upload Smile

EDIT: the scorescipt was not the reason for crash
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Muerte
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PostPosted: Wed Apr 07, 2010 11:37 pm    Post subject: Reply with quote

Uploaded
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RueLight
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PostPosted: Sat May 01, 2010 9:28 pm    Post subject: Reply with quote

i can see new version of streamer v0_9 on server

plz post a changelog if u improved some of my missions, ty Wink
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Zapperguy
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Joined: 31 Oct 2005
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PostPosted: Sun May 02, 2010 12:24 am    Post subject: Reply with quote

Sorry Rue,
That was me. I simply added the new spectate script and a proper end trigger for all friendly units dead. No change to content of mission whatsoever.
Zap
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RueLight
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PostPosted: Mon May 03, 2010 7:11 pm    Post subject: Reply with quote

the new version was more a downgrade.... i realy dont like the new specscript, coz u can spec all units on the map and u have a realy long list of unitsnames...

what u think about, back to the old v0_85 or i can add the losescript if all dead with v1_0 (and with a little bit more enemies Smile )??


greets
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Muerte
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PostPosted: Tue May 04, 2010 1:28 am    Post subject: Reply with quote

The spectate does have an ai filter. Just FYI.
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Zapperguy
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PostPosted: Tue May 04, 2010 2:23 am    Post subject: Reply with quote

Rue,
As Mu pointed out, there is a "Filter AI" option in the left dropdown. I think that being able to see the ai is not a bad thing. If the goal of a mission is to kill all and the last one is stuck/hiding, then it would save a lot of wasted time looking for him. I understand the concern that as a mission maker you don't want people spying on all of your enemy placements, but if they wanted to know badly enough they could just de-pbo the mission and look anyway. Play with this spec a bit more Rue. It has some very nice features:
    Zooming is quite precise with just a scroll of the mouse wheel (works to zoom in on the little mini-map too).
    Clicking on a unit on the mini-map brings you to spectate that unit.
    Full 360 camera view available with a huge zoom range in "free" mode.
    Esc to bug instead of bird - faster flight as a bug.
    Uses VERY simple inherent scripting rather than a butchered ofp spec script spread across 4 files.
    No need to customize p1,p2 etc in spec files - just add a single line.
    Has a help menu accessed by pressing F1.

Give it a week to grow on you Rue, then get back to us. Very Happy

If you still don't like it "as is", check out the following link to learn how to set which units are spectatable. LINK
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