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c014@_burning_sand

 
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Zapperguy
Deletions Department


Joined: 31 Oct 2005
Posts: 3116
Location: Springfield.... D'oh!

PostPosted: Thu Feb 25, 2010 4:25 am    Post subject: c014@_burning_sand Reply with quote

Added Nikiller's error-less spectate script & made it JIP compatible. v1_0 on Circus.
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RueLight
Average Poster
Average Poster


Joined: 18 Jan 2007
Posts: 891
Location: Germany, Siegen

PostPosted: Thu Apr 01, 2010 1:19 am    Post subject: Reply with quote

anarcho wrote:
played lastnight but couldn't tick off the objective even though we spent 30 minutes looking around the town for nme.

hmm... i checked the triggers, looking well. i guess, one scared soldier was alive between the ruins.

maybe we should build a script, for example: if 2-3 last enemies alive, they get a red dod on map automaticly... hmm, sounds like an good idea Rolling Eyes

gn8
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Mantel
Tremendous OFP & ARMA2-OA Player


Joined: 12 Nov 2004
Posts: 1602

PostPosted: Thu Apr 01, 2010 8:53 am    Post subject: Reply with quote

RueLight wrote:

maybe we should build a script, for example: if 2-3 last enemies alive, they get a red dod on map automaticly... hmm, sounds like an good idea Rolling Eyes
This can be done with a trigger, there is one with that condition in the ace mission on namalsk (co12 sas ru vorkuta or something like that)
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Mr.Peanut
Gerbil Repository


Joined: 04 Jun 2004
Posts: 4171
Location: Halifax, Canada

PostPosted: Thu Apr 01, 2010 1:33 pm    Post subject: Reply with quote

Make last few soldiers run away! Run away! Run away!
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Zapperguy
Deletions Department


Joined: 31 Oct 2005
Posts: 3116
Location: Springfield.... D'oh!

PostPosted: Fri May 21, 2010 10:38 am    Post subject: Reply with quote

Updated with new spec script to match other missions on server.
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