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Zapperguy Deletions Department

Joined: 31 Oct 2005 Posts: 3116 Location: Springfield.... D'oh!
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Posted: Thu Feb 25, 2010 4:25 am Post subject: c014@_burning_sand |
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Added Nikiller's error-less spectate script & made it JIP compatible. v1_0 on Circus. _________________
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RueLight Average Poster


Joined: 18 Jan 2007 Posts: 891 Location: Germany, Siegen
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Posted: Thu Apr 01, 2010 1:19 am Post subject: |
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anarcho wrote: | played lastnight but couldn't tick off the objective even though we spent 30 minutes looking around the town for nme. |
hmm... i checked the triggers, looking well. i guess, one scared soldier was alive between the ruins.
maybe we should build a script, for example: if 2-3 last enemies alive, they get a red dod on map automaticly... hmm, sounds like an good idea
gn8 |
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Mantel Tremendous OFP & ARMA2-OA Player

Joined: 12 Nov 2004 Posts: 1602
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Posted: Thu Apr 01, 2010 8:53 am Post subject: |
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RueLight wrote: |
maybe we should build a script, for example: if 2-3 last enemies alive, they get a red dod on map automaticly... hmm, sounds like an good idea
| This can be done with a trigger, there is one with that condition in the ace mission on namalsk (co12 sas ru vorkuta or something like that) |
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Mr.Peanut Gerbil Repository

Joined: 04 Jun 2004 Posts: 4171 Location: Halifax, Canada
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Posted: Thu Apr 01, 2010 1:33 pm Post subject: |
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Make last few soldiers run away! Run away! Run away! _________________ Sent from my handheld deviceless wire |
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Zapperguy Deletions Department

Joined: 31 Oct 2005 Posts: 3116 Location: Springfield.... D'oh!
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Posted: Fri May 21, 2010 10:38 am Post subject: |
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Updated with new spec script to match other missions on server. _________________
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