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anarcho Former Senior Member
Joined: 04 Jun 2004 Posts: 2294 Location: earth
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Posted: Thu Jan 14, 2010 1:30 pm Post subject: co_mcc_usmc_v12f4_public.panthera2.pbo |
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No notes or briefing and no idea where the nme is |
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Zapperguy Deletions Department

Joined: 31 Oct 2005 Posts: 3116 Location: Springfield.... D'oh!
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Posted: Thu Jan 14, 2010 2:12 pm Post subject: Re: co_mcc_usmc_v12f4_public.panthera2.pbo |
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anarcho wrote: | No notes or briefing and no idea where the nme is |
So I guess that makes it hard enough
Any other observations?  _________________
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anarcho Former Senior Member
Joined: 04 Jun 2004 Posts: 2294 Location: earth
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Posted: Thu Jan 14, 2010 2:20 pm Post subject: Re: co_mcc_usmc_v12f4_public.panthera2.pbo |
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Zapperguy wrote: | anarcho wrote: | No notes or briefing and no idea where the nme is |
So I guess that makes it hard enough
Any other observations?  |
i could go on and on but no comment  |
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Nikiller Former Senior Member

Joined: 11 Nov 2007 Posts: 1273 Location: France
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Posted: Thu Jan 14, 2010 2:52 pm Post subject: Re: co_mcc_usmc_v12f4_public.panthera2.pbo |
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hi,
Zapperguy wrote: | Any other observations?  |
We have to clean the server of buged missions. If it doesn't work then delete it.
We all know that "buged" missions will never be fixed and will stay on the server for mounths. If a mission is too far away from our basic requirments then
it has nothing to do on BigTop.
IMHO the best solution is to do like we do with funhouse: mission is uploaded on the server IF AND ONLY IF it has been tested and works. Sure that we
'll have less missions but up to 80% will work. Because if we continue like that it'll be impossible to admin the server anymore.
I'm free today, I'll go on BigTop and take the missions one by one. All missions without briefing and stupid number of objectives like clear 50 towns will
be deleted. Just with that I think it'll be a bit more clear.
After we have to rename the suitable missions to be able to find them in the list. No need to be a scrpting master to do that.
coXX@_mission_name.islandname for addons missions
coXX_mission_name.islandname for vanillia missions
NO UPPER CASE even in the island name.
i.e:
co24@_ACE_Attack_1_78.FDF_Isle1_a not good
co24@_ace_attack_1_78.fdf_isle1_a good
You have also to rename the mission in the sqm, it means depbo it, change the name in the mission.sqm and then repbo it.
cu.
(I just like this emoticon nothing more)
Nikiller. |
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anarcho Former Senior Member
Joined: 04 Jun 2004 Posts: 2294 Location: earth
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Posted: Thu Jan 14, 2010 3:35 pm Post subject: |
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Plenty of good missions that work and have been tested that some of us play daily that are not on the server. |
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Nikiller Former Senior Member

Joined: 11 Nov 2007 Posts: 1273 Location: France
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Posted: Thu Jan 14, 2010 4:18 pm Post subject: |
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hi,
anarcho wrote: | Plenty of good missions that work and have been tested that some of us play daily that are not on the server.
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Playing and testing a mission are 2 differents things. If you really want to test a mission you need to add "this setCaptive true" in the init field of every
playable units or use a repeatidly radio trigger to switch between setCaptive ON/OFF, it means that enemies will never fire on you and then you can test
all objectives, ends, try to bug the mission, stress the scripts and so on...
EDIT: mission has been deleted from the server.
cu.
(I just like this emoticon nothing more)
Nikiller. |
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anarcho Former Senior Member
Joined: 04 Jun 2004 Posts: 2294 Location: earth
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Posted: Thu Jan 14, 2010 4:45 pm Post subject: |
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Nikiller wrote: | hi,
anarcho wrote: | Plenty of good missions that work and have been tested that some of us play daily that are not on the server. |
Playing and testing a mission are 2 differents things. If you really want to test a mission you need to add "this setCaptive true" in the init field of every playable units or use a repeatidly radio trigger to switch between setCaptive ON/OFF, it means that enemies will never fire on you and then you can test all objectives, ends, try to bug the mission, stress the scripts and so on...
EDIT: mission has been deleted from the server.
cu.
(I just like this emoticon nothing more)
Nikiller. |
Please don't talk to me like i'm a f*****g kid, yes i know what setCaptive is, but there is nothing better than playing and completing a mission to test it. |
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Mr.Peanut Gerbil Repository

Joined: 04 Jun 2004 Posts: 4171 Location: Halifax, Canada
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Posted: Thu Jan 14, 2010 5:59 pm Post subject: |
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setCaptive is what I dream of missus pnut doing to me! _________________ Sent from my handheld deviceless wire |
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Harry VR Guru
Joined: 20 Dec 2008 Posts: 302 Location: UK
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Posted: Thu Jan 14, 2010 6:25 pm Post subject: |
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Anybody seen a can of worms? _________________ Buenos dias  |
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Diesel Rule Enforcer / List Keeper

Joined: 03 Jun 2007 Posts: 2369 Location: Hemp Heaven
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Posted: Thu Jan 14, 2010 6:50 pm Post subject: |
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HTB wrote: | Anybody seen a can of worms? |
no...but i have a can opener  _________________ No Respawns, No Crosshairs, No Muppets. |
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Zapperguy Deletions Department

Joined: 31 Oct 2005 Posts: 3116 Location: Springfield.... D'oh!
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Posted: Thu Jan 14, 2010 9:10 pm Post subject: |
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Here it is....
 _________________
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