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anarcho
Former Senior Member


Joined: 04 Jun 2004
Posts: 2294
Location: earth

PostPosted: Thu Jan 14, 2010 1:30 pm    Post subject: co_mcc_usmc_v12f4_public.panthera2.pbo Reply with quote

No notes or briefing and no idea where the nme is
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Zapperguy
Deletions Department


Joined: 31 Oct 2005
Posts: 3116
Location: Springfield.... D'oh!

PostPosted: Thu Jan 14, 2010 2:12 pm    Post subject: Re: co_mcc_usmc_v12f4_public.panthera2.pbo Reply with quote

anarcho wrote:
No notes or briefing and no idea where the nme is

So I guess that makes it hard enough Wink

Any other observations? Very Happy
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anarcho
Former Senior Member


Joined: 04 Jun 2004
Posts: 2294
Location: earth

PostPosted: Thu Jan 14, 2010 2:20 pm    Post subject: Re: co_mcc_usmc_v12f4_public.panthera2.pbo Reply with quote

Zapperguy wrote:
anarcho wrote:
No notes or briefing and no idea where the nme is

So I guess that makes it hard enough Wink

Any other observations? Very Happy


i could go on and on but no comment Neutral
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Nikiller
Former Senior Member


Joined: 11 Nov 2007
Posts: 1273
Location: France

PostPosted: Thu Jan 14, 2010 2:52 pm    Post subject: Re: co_mcc_usmc_v12f4_public.panthera2.pbo Reply with quote

hi,

Zapperguy wrote:
Any other observations? Very Happy


We have to clean the server of buged missions. If it doesn't work then delete it.

We all know that "buged" missions will never be fixed and will stay on the server for mounths. If a mission is too far away from our basic requirments then

it has nothing to do on BigTop.

IMHO the best solution is to do like we do with funhouse: mission is uploaded on the server IF AND ONLY IF it has been tested and works. Sure that we

'll have less missions but up to 80% will work. Because if we continue like that it'll be impossible to admin the server anymore.

I'm free today, I'll go on BigTop and take the missions one by one. All missions without briefing and stupid number of objectives like clear 50 towns will

be deleted. Just with that I think it'll be a bit more clear.

After we have to rename the suitable missions to be able to find them in the list. No need to be a scrpting master to do that.

coXX@_mission_name.islandname for addons missions
coXX_mission_name.islandname for vanillia missions

NO UPPER CASE even in the island name.

i.e:
co24@_ACE_Attack_1_78.FDF_Isle1_a not good

co24@_ace_attack_1_78.fdf_isle1_a good

You have also to rename the mission in the sqm, it means depbo it, change the name in the mission.sqm and then repbo it.

cu.

(I just like this emoticon nothing more)

Nikiller.
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anarcho
Former Senior Member


Joined: 04 Jun 2004
Posts: 2294
Location: earth

PostPosted: Thu Jan 14, 2010 3:35 pm    Post subject: Reply with quote

Plenty of good missions that work and have been tested that some of us play daily that are not on the server.
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Nikiller
Former Senior Member


Joined: 11 Nov 2007
Posts: 1273
Location: France

PostPosted: Thu Jan 14, 2010 4:18 pm    Post subject: Reply with quote

hi,

anarcho wrote:
Plenty of good missions that work and have been tested that some of us play daily that are not on the server.



Playing and testing a mission are 2 differents things. If you really want to test a mission you need to add "this setCaptive true" in the init field of every

playable units or use a repeatidly radio trigger to switch between setCaptive ON/OFF, it means that enemies will never fire on you and then you can test

all objectives, ends, try to bug the mission, stress the scripts and so on...

EDIT: mission has been deleted from the server.

cu.

Idea (I just like this emoticon nothing more)

Nikiller.
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anarcho
Former Senior Member


Joined: 04 Jun 2004
Posts: 2294
Location: earth

PostPosted: Thu Jan 14, 2010 4:45 pm    Post subject: Reply with quote

Nikiller wrote:
hi,

anarcho wrote:
Plenty of good missions that work and have been tested that some of us play daily that are not on the server.


Playing and testing a mission are 2 differents things. If you really want to test a mission you need to add "this setCaptive true" in the init field of every playable units or use a repeatidly radio trigger to switch between setCaptive ON/OFF, it means that enemies will never fire on you and then you can test all objectives, ends, try to bug the mission, stress the scripts and so on...

EDIT: mission has been deleted from the server.

cu.

Idea (I just like this emoticon nothing more)

Nikiller.


Please don't talk to me like i'm a f*****g kid, yes i know what setCaptive is, but there is nothing better than playing and completing a mission to test it.
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Mr.Peanut
Gerbil Repository


Joined: 04 Jun 2004
Posts: 4171
Location: Halifax, Canada

PostPosted: Thu Jan 14, 2010 5:59 pm    Post subject: Reply with quote

setCaptive is what I dream of missus pnut doing to me!
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Harry
VR Guru


Joined: 20 Dec 2008
Posts: 302
Location: UK

PostPosted: Thu Jan 14, 2010 6:25 pm    Post subject: Reply with quote

Anybody seen a can of worms?
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Diesel
Rule Enforcer / List Keeper


Joined: 03 Jun 2007
Posts: 2369
Location: Hemp Heaven

PostPosted: Thu Jan 14, 2010 6:50 pm    Post subject: Reply with quote

HTB wrote:
Anybody seen a can of worms?


no...but i have a can opener
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Zapperguy
Deletions Department


Joined: 31 Oct 2005
Posts: 3116
Location: Springfield.... D'oh!

PostPosted: Thu Jan 14, 2010 9:10 pm    Post subject: Reply with quote

Here it is....

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