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JGaz-UK
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Joined: 10 Aug 2008
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Location: Nottingham UK

PostPosted: Sat Jul 15, 2017 10:11 am    Post subject: NEW MISSIONS Reply with quote

Converted a couple of Alias's Winter Chernarus missions to Summer as we don't have a winter version . They seem to work.

RW03_sneaky_push_co_15
&
RW01_last_push_co_15

Handy hints; Laughing

In a mission calling in Artillery support seems to have changed.

where as you could use binoculars or a rifle site to mark a target area now you have to mark the map More realistic but not as easy.
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JGaz-UK
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Location: Nottingham UK

PostPosted: Sun Jul 16, 2017 4:10 pm    Post subject: ESCAPE Missions Reply with quote

Looks like the new escape missions are bugged. In touch with mission maker on Bis forums see link

https://forums.bistudio.com/forums/topic/180080-co10-escape/?page=36#comment-3212902

Missions removed until fixed will try previous 1.7.5 version for now which always did work previously.

1.7.5 versions now back on server.
Need to test to check its not server problem, they usually always finished in the past. Laughing

Apparently it might be something to do with a name change re the smoke grenades?
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JGaz-UK
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PostPosted: Mon Jul 17, 2017 3:06 pm    Post subject: co10 Escape Reply with quote

Found another version of Escape by Roy uploading 10 missions for the maps on the server we have no missions for.
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JGaz-UK
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PostPosted: Tue Jun 05, 2018 8:28 pm    Post subject: Escape Missions Reply with quote

New Additional co10_Escape missions for the server;
co10_Escape_RHS_RU_vs_US.Fallujah & 4 0ther factions same map.

These are version 1.9 with a difference in that you start in an enclosed hut & you have no radio. 1 new one on Panthera also for testing....
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Zapperguy
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Joined: 31 Oct 2005
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PostPosted: Wed Jun 06, 2018 5:15 pm    Post subject: Reply with quote

Thanks Gaz!

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JGaz-UK
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PostPosted: Wed Jun 06, 2018 10:02 pm    Post subject: Pilots Reply with quote

Quick update of the Utes Jet carrier practice mission (still on) New one called Carrier_Task_Force.utes.pbo.

in game vew distance setting options with Ctrl & the #

It says Ctrl & the / at the mission start, egnore that, cant find where to change it in the script yet.

Mission will/should Rolling Eyes end when fast movers & Boats destroyed.
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JGaz-UK
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PostPosted: Fri Jun 08, 2018 5:00 pm    Post subject: co10_Escape latest Reply with quote

The 4 1.9 escapes settings default now changed to preferred as default Laughing
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JGaz-UK
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PostPosted: Wed Jun 13, 2018 10:53 am    Post subject: Escape 1.9 Reply with quote

4 more 1.9 escapes now on server for Porto & Sara not twiddled settings will need to be set by admin.

Put some extra 1.9's on various maps Admin will need to set perams should keep you clowns occupied while I'm away
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Last edited by JGaz-UK on Fri Jun 15, 2018 6:33 pm; edited 1 time in total
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KillerBee
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Joined: 18 May 2004
Posts: 5784
Location: From the land of weed and hoes

PostPosted: Thu Jun 14, 2018 12:18 pm    Post subject: CO_04-SABRE%3a_Rogue_Forces.Altis Reply with quote

New mission CO_04-SABRE%3a_Rogue_Forces.Altis

https://steamcommunity.com/sharedfiles/filedetails/?id=1409451627&searchtext=
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