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Switch move on C130 CUP

 
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KillerBee
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Joined: 18 May 2004
Posts: 5784
Location: From the land of weed and hoes

PostPosted: Wed Apr 12, 2017 8:18 am    Post subject: Switch move on C130 CUP Reply with quote

I have been testing for a while a option that is getting men within a static C130 on hight !
As rue told me everything higher than 100 meter will be in skydive mode and this is what happends when your a player in the c130 the player goes on his belly.

Took me a while to figure out how to solve this problem butI did it.

Solution is place the men on the hight call them a name as pl1 or what you want.

When all is on hight you make a trigger that you put on activation everyone.
Radius 100 meter and on activation p1 switchMove "stand"; unit disableAI "anim";

The time 1 or 2 seconds for all the 3 options.

When you start as player it goes in skydive move and 1 or 2 seconds it switch to the stand move !

Just for post this for peeps who like to make e a mission like this with skydive !

I would recommend that you use a small intro or or blackin screenshot of 3 or 4 seconds to overlap switch move !
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JGaz-UK
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Joined: 10 Aug 2008
Posts: 2870
Location: Nottingham UK

PostPosted: Wed Apr 12, 2017 9:33 am    Post subject: ArmA 2 Reply with quote

Lot easier in Arma 2 Laughing you could even do it in a moving C130.

Actually Bee if you place a para in the static C130 (at height) in A3 he can walk around & then jump out no prob.

A simple this setUnitPos "up"; will have all the AI stood up in the aircraft
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Last edited by JGaz-UK on Wed Apr 12, 2017 6:31 pm; edited 1 time in total
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RueLight
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Joined: 18 Jan 2007
Posts: 860
Location: Germany, Siegen

PostPosted: Wed Apr 12, 2017 4:04 pm    Post subject: Reply with quote

better use

triggeractivation for everybody or bluefor (repeatedly)

{_x switchMove "stand"} Foreach thislist; {_x disableAI "anim"} Foreach thislist;

or everybody will stand up when somebody JIP
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