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RueLight Average Poster


Joined: 18 Jan 2007 Posts: 891 Location: Germany, Siegen
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Posted: Fri Apr 16, 2010 11:39 pm Post subject: co15@_the_cartel_v1_3.isladuala |
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hi all,
here my new mission, called: co13@_the_cartel_v0_7.isladuala
short description:
- airmission with 8 pilots and 5 snipers (ai set off)
- pilots can use AH1Z, Blackhawk, A10 or F16
- enough weapons and some lasermarkers included 
story:
After 2 years of band wars and drugs racketeering we got a call for help from the government of Isla Duala. We going to solve this problem. That why we sent a small elite-sniper-squad to this position. The pilots start in center of Isla Duala. Move out and complete your tasks!
Good hunt.
Missionspecials:
- Spectating script by niki
- JIP possible
- nice outtro for win and 3 different loseouttros
- all markers change the color to green if obj done
- changeable daytime and terraindetails
- all other specials you will see ingame 
i already tested all triggers (area clear etc.), look fine. at last obj, you have to capture the boss. for this function i found some script, this works on my maschine, but i dont know if we have no problems on dedicated server. we need to test it :/
email is on way.
cu |
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Zapperguy Deletions Department

Joined: 31 Oct 2005 Posts: 3116 Location: Springfield.... D'oh!
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Posted: Fri May 21, 2010 10:47 am Post subject: |
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Updated with new spec script to match other missions on server. _________________
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RueLight Average Poster


Joined: 18 Jan 2007 Posts: 891 Location: Germany, Siegen
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Posted: Sun Aug 01, 2010 8:55 pm Post subject: |
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Today, I converted cartel to ArmaOA without ACE&F16s
co15@_the_cartel_v1_0.isladuala
changelog:
- added 2 more players in KSK squad
- changed starpositon of snipersquad (now KSK units)
- replaced 2x eurofighters for the F16s
- changed many stuff like waypoints, positions of units/verhicles and and and...
- added gdt specscript, alivecheckscript and loadscreenpic
- fixed parametersbug
- fixed losetriggers
- removed markingscript of drugboss
mission is uploaded on TS3/ArmaOA
greets |
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Whoarmongar Amateur Poster

Joined: 25 Nov 2008 Posts: 319 Location: England
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Posted: Sun Aug 01, 2010 9:44 pm Post subject: |
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sounds good Rue , I look forward to playing it. Shame about the F16`s I like that old bird. I also wish we still had the ACE SU27, removing addons that have been used in making missions by mission makers is a dirty trick in my opinion. It makes a lot of work editing missions and we have lost some usefull units. At the moment we have NO OPFOR FIGHTER and certainly nothing that can fight the Eurofighter on anything like an even footing (or even the F16 for that matter) this just doesnt seem fair and is a major oversight by Bohemia. The Russians make some beautifull fighters the SU27 or even the venerable MIG29 would be a valuable addition to the LOL arsenal. A decent OPFOR transport plane would be good too whilst im on this subject. Sorry to rant a bit but balance within missions is a requirement for a good mission. |
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RueLight Average Poster


Joined: 18 Jan 2007 Posts: 891 Location: Germany, Siegen
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Posted: Sun Aug 01, 2010 10:24 pm Post subject: |
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you forgot the island updates i had to changed so much because of the updates of isla duala. they moved the positions of many buildings, removed buildings, trees and a lot of other stuff...
i realy hate it, when it doesnt brings any improvement. often it's absolutly senseless and only disturbs the gameflow.
to the addonremoving: i have no chance to move around if u want to play this mission, but it will be no problem to add new stuff if we running it  |
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RueLight Average Poster


Joined: 18 Jan 2007 Posts: 891 Location: Germany, Siegen
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Posted: Fri Oct 29, 2010 10:27 pm Post subject: |
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Can somebody test the new version of cartel on a dedicated server? coz i want to know if the last OBJ (capture the drugboss) works.
the drugboss is to the left of the jail. run to him and capture the bad guy. then send him into the jail and wait for obj done.
co15@_the_cartel_v1_1_TEST.isladuala
changelog:
- fixed checkscript
- removed alivecheck
- changed start time of the convoy
- spell
i know, there is still a small error on start, because all playable slot are not used. but its just one time, the rest should be bugfree.
plz let me know if it works! mission is on TS3/Arma OA |
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anarcho Former Senior Member
Joined: 04 Jun 2004 Posts: 2294 Location: earth
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Posted: Mon Nov 01, 2010 10:42 am Post subject: |
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uploaded to majors |
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RueLight Average Poster


Joined: 18 Jan 2007 Posts: 891 Location: Germany, Siegen
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Posted: Sat Feb 12, 2011 10:04 pm Post subject: |
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co15@_the_cartel_v1_2.isladuala
changes:
- replaced typhoons by the F16 falcons
already on major |
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RueLight Average Poster


Joined: 18 Jan 2007 Posts: 891 Location: Germany, Siegen
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Posted: Wed Jun 08, 2011 5:16 pm Post subject: |
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co15@_the_cartel_v1_3.isladuala uploaded on TS3/Arma II OA Majors/rue missions/new updates
changes:
- fixed glt error in brief |
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Zapperguy Deletions Department

Joined: 31 Oct 2005 Posts: 3116 Location: Springfield.... D'oh!
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Posted: Thu Jun 09, 2011 11:27 am Post subject: |
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Uploaded - old version removed.
Thx Rue.  _________________
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