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Zapperguy Deletions Department

Joined: 31 Oct 2005 Posts: 3116 Location: Springfield.... D'oh!
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Posted: Sun Feb 14, 2010 8:43 pm Post subject: |
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First task is to secure the weapons that are "somewhere" in town. I didn't direct link it to that point as I didn't want to give it away. Dunno why the red square disappears - we noticed that too in testing. Thanks for helping Mu. I almost had him there.  _________________
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Muerte Post Whore

Joined: 19 May 2004 Posts: 5239 Location: Oregon USA
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Posted: Sun Feb 14, 2010 10:13 pm Post subject: |
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Zapperguy wrote: | First task is to secure the weapons that are "somewhere" in town. I didn't direct link it to that point as I didn't want to give it away. Dunno why the red square disappears - we noticed that too in testing. Thanks for helping Mu. I almost had him there.  |
Oh ok thought maybe it just wasnt working, it doesnt need it if it was intentional. Can't see why the red Square is not showing. _________________ Can't we just play.
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anarcho Former Senior Member
Joined: 04 Jun 2004 Posts: 2294 Location: earth
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Posted: Mon Feb 15, 2010 12:25 am Post subject: |
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Muerte wrote: | Zapperguy wrote: | First task is to secure the weapons that are "somewhere" in town. I didn't direct link it to that point as I didn't want to give it away. Dunno why the red square disappears - we noticed that too in testing. Thanks for helping Mu. I almost had him there.  |
Oh ok thought maybe it just wasnt working, it doesnt need it if it was intentional. Can't see why the red Square is not showing. |
big thx guys for your work on it, will try and have another look in morning  |
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anarcho Former Senior Member
Joined: 04 Jun 2004 Posts: 2294 Location: earth
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Posted: Mon Feb 15, 2010 6:39 am Post subject: |
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oops appears you have edited an older version of the mission Muerte, what i'll do is compare them both and make some changes  |
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anarcho Former Senior Member
Joined: 04 Jun 2004 Posts: 2294 Location: earth
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anarcho Former Senior Member
Joined: 04 Jun 2004 Posts: 2294 Location: earth
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Zapperguy Deletions Department

Joined: 31 Oct 2005 Posts: 3116 Location: Springfield.... D'oh!
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Posted: Tue Feb 16, 2010 6:12 am Post subject: |
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Re-edited mission - version g now on server & working. Ends as it should when all players are dead, but the briefing.html apparently doesn't get activated - I don't see the debriefing "You Lose" text anyway. Otherwise it seems in order. Haven't lived long enough to check other triggers.  _________________
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Mantel Tremendous OFP & ARMA2-OA Player

Joined: 12 Nov 2004 Posts: 1602
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Posted: Tue Feb 16, 2010 10:52 am Post subject: |
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Instead of "setcaptive true" we can use "allowDamage false" for testing... |
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anarcho Former Senior Member
Joined: 04 Jun 2004 Posts: 2294 Location: earth
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Posted: Thu Mar 04, 2010 9:12 pm Post subject: |
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final version now out, changed a few nme positions added ammo med etc to the car, plus some bikes for late comers. zap updated the spec script and i got rid of the end text when you get to the ammo crates as well as adding newer version of ups. |
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Zapperguy Deletions Department

Joined: 31 Oct 2005 Posts: 3116 Location: Springfield.... D'oh!
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Posted: Tue Mar 09, 2010 11:51 am Post subject: |
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Tweaked version uploaded with 6 Chuteless Civilian HALO "spectate only" slots added. Experience a nice HALO insertion into the map as a civilian complete with NVG & GPS - too bad your chute doesn't work!
Enjoy Muppet TV _________________
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