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co4@_revolution_part1.fdf_isle1_a
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Zapperguy
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Joined: 31 Oct 2005
Posts: 3116
Location: Springfield.... D'oh!

PostPosted: Sun Feb 14, 2010 8:43 pm    Post subject: Reply with quote

First task is to secure the weapons that are "somewhere" in town. I didn't direct link it to that point as I didn't want to give it away. Dunno why the red square disappears - we noticed that too in testing. Thanks for helping Mu. I almost had him there. Rolling Eyes
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Muerte
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Joined: 19 May 2004
Posts: 5239
Location: Oregon USA

PostPosted: Sun Feb 14, 2010 10:13 pm    Post subject: Reply with quote

Zapperguy wrote:
First task is to secure the weapons that are "somewhere" in town. I didn't direct link it to that point as I didn't want to give it away. Dunno why the red square disappears - we noticed that too in testing. Thanks for helping Mu. I almost had him there. Rolling Eyes


Oh ok thought maybe it just wasnt working, it doesnt need it if it was intentional. Can't see why the red Square is not showing.
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anarcho
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Joined: 04 Jun 2004
Posts: 2294
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PostPosted: Mon Feb 15, 2010 12:25 am    Post subject: Reply with quote

Muerte wrote:
Zapperguy wrote:
First task is to secure the weapons that are "somewhere" in town. I didn't direct link it to that point as I didn't want to give it away. Dunno why the red square disappears - we noticed that too in testing. Thanks for helping Mu. I almost had him there. Rolling Eyes


Oh ok thought maybe it just wasnt working, it doesnt need it if it was intentional. Can't see why the red Square is not showing.


big thx guys for your work on it, will try and have another look in morning Smile
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anarcho
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PostPosted: Mon Feb 15, 2010 6:39 am    Post subject: Reply with quote

oops appears you have edited an older version of the mission Muerte, what i'll do is compare them both and make some changes Smile
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anarcho
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Joined: 04 Jun 2004
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PostPosted: Mon Feb 15, 2010 12:44 pm    Post subject: Reply with quote

added zaps intro and briefing and changed a couple of other issues and uploaded to gmail. co4@_revolution_part1_d.fdf_isle1_a.pbo
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anarcho
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PostPosted: Mon Feb 15, 2010 3:42 pm    Post subject: Reply with quote

still had some problems should be fixed now sry about this version e

co4@_revolution_part1_e.fdf_isle1_a.pbo uploaded to gmail
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Zapperguy
Deletions Department


Joined: 31 Oct 2005
Posts: 3116
Location: Springfield.... D'oh!

PostPosted: Tue Feb 16, 2010 6:12 am    Post subject: Reply with quote

Re-edited mission - version g now on server & working. Ends as it should when all players are dead, but the briefing.html apparently doesn't get activated - I don't see the debriefing "You Lose" text anyway. Otherwise it seems in order. Haven't lived long enough to check other triggers. Wink
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Mantel
Tremendous OFP & ARMA2-OA Player


Joined: 12 Nov 2004
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PostPosted: Tue Feb 16, 2010 10:52 am    Post subject: Reply with quote

Instead of "setcaptive true" we can use "allowDamage false" for testing...
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anarcho
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Joined: 04 Jun 2004
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PostPosted: Thu Mar 04, 2010 9:12 pm    Post subject: Reply with quote

final version now out, changed a few nme positions added ammo med etc to the car, plus some bikes for late comers. zap updated the spec script and i got rid of the end text when you get to the ammo crates as well as adding newer version of ups.
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Zapperguy
Deletions Department


Joined: 31 Oct 2005
Posts: 3116
Location: Springfield.... D'oh!

PostPosted: Tue Mar 09, 2010 11:51 am    Post subject: Reply with quote

Tweaked version uploaded with 6 Chuteless Civilian HALO "spectate only" slots added. Experience a nice HALO insertion into the map as a civilian complete with NVG & GPS - too bad your chute doesn't work!
Enjoy Muppet TV
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