top

RHS mod

 
Post new topic   Reply to topic    [LOL] ArmA OFP Site Forum Index -> ArmA 3 other stuff
View previous topic :: View next topic  
Author Message
KillerBee
Spam King


Joined: 18 May 2004
Posts: 5814
Location: From the land of weed and hoes

PostPosted: Sat Jan 21, 2017 8:08 am    Post subject: RHS mod Reply with quote

Here is some info about the new 4.2 version of RHS

https://www.youtube.com/watch?v=RH1ENRfwXdk
_________________


Heroes don't wear capes, they wear dogtags !


Last edited by KillerBee on Mon Aug 13, 2018 5:18 pm; edited 1 time in total
Back to top
View user's profile Send private message Visit poster's website
KillerBee
Spam King


Joined: 18 May 2004
Posts: 5814
Location: From the land of weed and hoes

PostPosted: Mon Aug 13, 2018 5:17 pm    Post subject: RHS 2.6 Reply with quote

The RHS has been updated for the ones that want to know what has changed here is the info.

RHS AFRF
Quote:


# Changelog Legend

Added
Removed

@ Fixed

^ Improved
0.4.6
ADDED IN 0.4.6

Hard-edge tri-color woodland/desert for BTR-80

Added scripts & FX to MSK-40P (WIP)

Added ZiL-131 (WIP)

Added T-72B3 (obr.2016)

Added 126th Coastal Defense Brigade Platoon decals

Added SM-320 Tripwire Flares

Added 6P53 Pistol

Added long-lost BMD-1 Tricolor camo

Added new armor simulation to AFRF equipment

Added optics hitpoints to T90A

UXO for Russian submunitions. Also placeable in Eden and Zeus (inc. minefield modules)

APU-68 launch rail for Kh-25 and S-24 air-to-surface munitions

Added magazine proxies to all weapons

Added 7N14 mag to SVD

Added pylon hitpoints to Su-25

Added ability to disable vanilla locking boxes - by default option is off and can be changed by checking "Targeting UI Off" checkbox in RHS Menu Options
Added ability to disable part of vehicle UI in RHS Game Options

IMPROVED IN 0.4.6

^ Tweaked Kh-29T & Kh-25MT sensors

^ Added workaround for pylon settings adding magazines to wrong turret (NUKE FIX)

^ Tweaks to autocannons configs

^ Inverted Mi-24 AFM artrq pedal animation

^ Tweaked troops NVG handler

^ Improved lower lods in 6B23 6Sh116

^ Improved unditching log proportions on BMP models

^ Improved BTR-80 textures

^ T-72B3 Turret detail corrections and decal placement is more realistic

^ Subdued cream/yellow tone on 2S3 camo

^ Changed tracer color of some Russian bullets (NSV, KPVT, 30mm HE)

^ Tweaked RPG soundFly

^ Tweaked T-72, T-80, T-90, Spurt-SD & BMP-3 tracks fire geometry

^ Tweaked BMP-1/2 tracks fire geometry

^ Tweaked BMD-1/2 & BMP-3 PhysX

^ More AKM line smdi tweaks

^ Added new icons for weapons

^ Added new icons for headgear & vests

^ Adjusted BMP-1 recoil animation

^ Tweaked BMD 1/2/4 PhysX LOD

^ Tweaks to suspension direction of all AFRF vehicles

^ Tweaks to handling of BMD-1/2/4 & BMP-3

^ Disabled LOAL flight profile on Russian bombs that weren't laser-guided

^ Enabled LOAL fire mode on Russian LGB weapons

^ Improved afterburner script

^ Added new cam shake utilizing vanilla functionality to airplanes

^ Removed fuel leak script since functionality is now in base game

^ Improved UAZ & Ural Fire Geometry & hitpoints

^ Experimental change to delayed door closing handler

^ Tweaked tank cannon dispersion

^ Added geometry occluders to Ka-52 & Su-25 interiors

^ Increased get in/out time from tanks to 2.1 seconds (previously 0.Cool

^ Added script for leaving tank hatches open when AI bails out when either engine or hull is destroyed

^ Tweaked T-90 damage textures

^ Tweaked AFRF autocannons AI accuracy

^ Updated Su-25 flight model

^ Added icons for MSK-40P, SM-320, PFM-1 and PTM-1

^ Tweaks in mines config and stingtable.xml

^ Added editorpreview icons for MSK-40P, SM-320, PMN-2, TM-62M, PFM-1 and PTM-1

^ Submunitions spin in flight, with random offset

^ Reduced AI dispersion for 2A70

^ Added view cargo geometry occluder

^ Added UV missile detector to Mi-28

^ Tweaked BM-21 launch effects & added current fire mode indicator

^ Tweaked RPG-7 rvmat

^ Tweaked RPG-7 reload animations

^ Added additional AI firemodes to RPG-7

^ Tweaked BTR-60 SMDI map

^ Added Tank DLC current charge indicator to 2S3 & Podnos

^ Tweaked 2S3 Nuke explosion effects

^ Tweaked explosion effects of heavy bombs & cruise missile - close T2029

^ Tweaked camera shake effect of few missiles & bombs

^ Fixed as related mag shading error

^ Added new inventory icons to magazines

^ Added dispersion to RPG's

^ Drum mag texture tweaks

^ Tweaked width of visual tracks trails for T-72 & T-80

^ Tweaked 7.62 & 5.45 cartridge textures & rvmat

^ Added 9S475 hatches animations to Mi-24

^ Improved Mi-24 9S475 script - kudos to Sa-Matra for selectWeapon idea

^ Added empty ATGM shelf to Mi-24 possible loadouts - close T2312

^ Adjusted driver visibility in fire geometry for few more tanks & ifvs (t-80, bmps)

^ Tweaked MiG-29 & T-50 afterburner effects

^ Added pedal animations to T-50

^ Tweaked T-50 armor

^ Added data link to Ka-52, Mi-28 & T-50

^ Tweaked ejection script & changed simulation of canopies to thingX - should prevent possible crashes

^ Tweaked AI engagement ranges for R27 & R77 missiles

^ Added interior light to Su-25

^ Added geometry occluder to MiG-29 & T-50

^ Added interior light to Ka-52, Mi-24, Mi-28, MiG-29 & T-50

^ Tweaked stall warning threshold values

^ Tweaked PG15V & OG15V bounding boxes

^ Added soundFly parameter to O/PG9/15

^ Tweaked missile fire effects

^ Tweaked muzzle flashes rvmat

^ Tigr, Ural & Kamaz drivers may now freerly switch between seats (Tigr-M driver is still not able to do so due to turret setup)

^ Added T-72B3 (2016)

^ Added physX suspension to Mi-28 and removed rotors from PhysX LOD

^ Added main rotor destruction anim to Mi-28

^ Added suspension PhysX and main rotor destruction anim to Mi-8

^ Improved Luna searchlight intensity & range

^ Unified reflectors on IFVs & Tanks (FG-125 lamp)

^ Tweaked dispersion of 2A72 mounted on BTR-80A

^ Improved taxing behavior of fixed wing vehicles

^ Tweaked MiG-29 HUD minimal & maximal ranges of currently selected weapon reporting

^ Tweaked Mi-28 Fire Geometry & added RTD hitpoints (hydraulics & transmission)

^ Added more resolution LODs to Mi-28

^ Added parameter to hide PhysX suspension upon destruction for fixed wing aircracts

^ Adjusted ATGM launchers AI rate of fire - AI operating SACLOS launchers should wait till impact

^ Added turn out option to ZSU-23-4 driver

^ Improved ZSU-23-4 fire geometry

^ Refined wheel selections in geometry LOD so wheel replacing script can use new syntax with component detection
FIXED IN 0.4.6

@ Fixed Ural tail sign alpha sorting

@ Fixed BMP-2 Ghost LOD

@ Fixed some S-25 rockets config errors

@ Fixed MP-433 safet mode selector

@ S-24/S-25 semi-auto mode would fire automatically (set autofire = 0Wink

@ Fixed HDR going little crazy when using TPD-K1 on T-72 or T-80

@ Fixed one missing unit in cfgPatches preventing of showing some VDV groups in Zeus

@ Fixed wrong LOD being used when looking through NSVT optics on tanks

@ Fixed Zenitco handlers

@ Fixed laser designators magazines prevented rearming at trucks

@ Fixed BMP-2D wrong selection on turret

@ Removed rear handle from Tigr-M

@ Fixed non closed shadow in Su-25 canopy model

@ Fixed random damage texture changing when some parts of vehicles were damaged

@ fixed AS Val & VSS Vintorez sounds in AI modes

@ Fixed BMP-3 turned out mirrors handling

@ Various fixes to updating base classes rpt errors

@ Fixed BMD muzzle flashes not being animated

@ Fixed BTR driver default view direction

@ Adjusted LODDriverTurnedOut to new syntax after Tank DLC release

@ Fixed Gaz-66 initial view angles

@ Fixed copilot Tu-95 animations

@ Fixed vis@ Fixed visiblity of hatch actions in BTRs when using remote units

@ Fixed Radio Protocol errors

@ Fixed MiG-29 ladder being visible after destruction

@ Fixed barrel launched ATGMs missing targets

@ Fixed lodTurnedOut values after syntax change introduced with Tanks DLC

@ Fixed errors with MSK-40P (white) and SM-320

@ Fixed missing some of BMP-3 groups in Zeus

@ PFM-1 and PTM-1 mines floating in the air when deactivated

@ Some more fixes to missile selection after Tanks DLC

@ Removed Ka-52 pilot camera

@ Fixed gap in Su-25 cockpit glass

@ Fixed Mi-28 ejection script triggered when cargo was jumping out from the cargo compartment

@ Fixed Mi-24 FFV seats view when looking down the sights

@ Fixed small missaligment in Ural/Gaz Zu-23 gunner view

@ Fixed SSh-68 LOD

@ Fixed T-5000 missing reload sound

@ Removed pilot camera from Mi-8 & 24

@ Mi-8 Changed control system to have slightly less artificial stability.

@ Mi-8 Tweaked some mixing values in the control system.

@ Mi-8 Changed suspension length so wheels don't sink as much in the AFM.

@ Mi-8 Changed suspension damping to reduce bobbing in the AFM.

@ AK-103-1 and AK-103-2 could sometimes change to full-auto AK-103s when folding stocks or adding NPZ rails

@ Fixed head initial angle for Su-25 & T-50

@ Fixed ejection over water

@ Test fix for MiG29 spawning without textures

@ Fixed typo in air weapons config (weaponLockType instead of weaponLockSystem - radar locking detections were not working because of that)

@ Fixed aileron animations on Tu95

@ Fixed missing land contact memory point for medic bag

@ Fixed S-25 & Kh-25 Klen-PS guidance - close T2392

@ Fixed Maljutka hidding on BMD/BMP when there is no ammo

@ Gaz-66 has a bit more engine torque now

@ Fixed Tigr-STS braking

@ Fixed some UAZ geometry components allowing clipping with front of the car

@ Added T-90 and T-90A names in stringtable.xml

@ Fixed Mi-24 landcontact points

@ Fixed PTS cargo loading

@ Removed some unnecessary config definitions from root config which could cause issues with other mods loaded

@ Exhaust suppressors did not fully hide on Mi-8MTV3

@ AFRF inventory items (vest/helmets/uniforms) were missing in Zeus

@ Removed autocenter=0 from Mi-28 (might affect positioning of helicopter in already created missions)

@ Some upgraded AK-74s inherited the wrong inventory icon

@ Mi-8AMTSh/Mi-171 gunners could not be shot inside the helicopter
REMOVED IN 0.4.6


RHS USAF

Quote:



Added
Removed

@ Fixed

^ Improved
0.4.6
ADDED IN 0.4.6

Added Tan version of RX01 Reflex Sight

Added new SU-230/PVS

M24 Binoculars

Added MRDS

Added top down attack to Javelin

M1043A2

M142 HIMARS

M2A2ODS gunner's Integrated Sight Unit

CBU-87 and CBU-89 cluster bomb models

GATOR/GEMSS submunition mines (BLU-91/BLU-92, M74/M75)

BLU-97 submunition model (5% chance of UXO)

Woodland and desert camo textured Leupold Mk. 4 ER/T 3.5-10x M3 scopes

AH-64 Added correct fuel amount.

Added correct weight for M789 1200 rd. magazine per documentation

New M24 SWS model plus muzzle accessories. Black, woodland and desert versions

New AN/PEQ-15 model

Added Driver Vision Enhancement (including reverse cam) to M2A3 & M1 Tanks - accessible when using optics with +/- on numpad

Airman Battle Uniform

Adds the USMC M1221 RG33L 6X6 MRAP

Adds separate tactical markings textures for entire RG33L range to reduce file size between USMC / US ARMY versions

Adds the Marine Corps Transparent Armored Gun-Shield

Tac-Sac, RVG and Stubby TD grips, courtesy of Hamsen, Bill Red and co. (MGM Grips team)

Adds M1232 MRAP MCTAGS with MK 19 GMG

Added GBU-32 (WIP - no GPS guided functionality yet)

Added static parachute for USAF ejection seats

White HGU-56 helmet variant

Added some more common hydra warheads for future use maybe

Added modified (retextured, reuved + bashed existing stinger tube models) ATAS pod

First commit of the Cougar 4x4 MRAP

Added 2 back seats and tailgate animationSource. Need feedback on this. Good idea/bad idea?

Added IHADSS placeholder (using HGU model atm)

Added ability to disable vanilla locking boxes - by default option is off and can be changed by checking "Targeting UI Off" checkbox in RHS Menu Options

MELB RWR for copilot

Added ability to disable part of vehicle UI in RHS Game Options
Added more variants of SPCS vest

IMPROVED IN 0.4.6

^ Improved UI Icons of RX01 Reflex Sights

^ Increased AGM-114 Hellfire timeToLive

^ Tweaked M1 recoil

^ Tweaked HEMTT PhysX

^ Tweaked troops NVG handler

^ Added option to hide A1 brushguard on HMMWV bumper

^ Disabled woodland AFG attachment on M249 VFG

^ Tweaked ACU rvmats

^ Lofting flight profile for Hellfire

^ Mirrored UVs on SF3P muzzle flash's front-facing planes (muzzle flash pattern appeared upside-down when viewed from the front)

^ Added new icons for USAF weapons

^ Added new icons for USAF headgear

^ T1 UV set 1 error fix

^ Added new inventory icons for vests

^ Added occluder to A10 cockpit

^ Tweaked M2 Bradley PhysX geometry

^ ERA now use new armorComponent hit detection

^ Tweaks to M2 Bradley steering values

^ Added engine smoke FX to FMTV & HIMARS

^ Improved TOW-2B overfly top-attack targeting

^ Minor realism tweaks to IBAS/CIV digital zoom modes (24X & 48X)

^ Optimized MELB scripts

^ Removed fuel leak script since it's present in base game already

^ Added camshake to Gau-8

^ Added delay to TOW usage on Bradleys

^ CBU-87 pylon configuration reclassified as a 1000lb bomb (A-10 can carry fewer of them now)

^ Improved UH60 Wreck RVMAT

^ Improved performance of Abrams loader script

^ Added M1 reload sounds (again kudos to daskal from SB community)

^ Tweaked machineguns AI fire modes

^ Tweaked tank cannon dispersion

^ Charge/Distance firemode info added to Artillery gunner HUDs

^ Increased get in/out time from tanks to 2.1 seconds (previously 0.Cool

^ Tweaked A10A physx wheels & fixed it's issue with getout action availability

^ Improved m249 & M240 recoil pattern. Introduced dispersion to M72 & AT4. Introduced recoil names for M4 (no change to pattern)

^ Added editorpreview icons for M14, M19 and M112

^ Added icons for M112

^ Tweaks in mines config and stingtable.xml

^ Tweaked penetration of M107 ammo

^ US mines and explosives are now available to Zeus (inc. minefield modules)

^ Added TOW-2B AERO missiles to A3 series M2 Bradleys

^ Added M903 SLAP ammo to TUSK Abrams' CSAMM M2

^ Tweaked recoil force of 120mm cannon after friction values changes to base surfaces

^ Re-equipped US Army M24 sniper units with appropriate woodland and desert camouflaged versions of the rifle and accessories

^ UH-60M Slightly improved FPS stability.

^ AH-64 Tuned control system per SME.

^ Standarized US magazine strings

^ Reduced armor of M1025 HMMWVs to better reflect their real life performance

^ Added safety mode to Mk14 & SR-25

^ Tweaked Mk14 reload animation

^ Tweaked RG-33L mirrors

^ Changed get in side for AH-64 gunner (anim is still played from wrong side though)

^ Added new inventory icons for magazines

^ HEMTT wheel rvmats

^ Caiman MRAPs added some extra detail to the Fire Geometry LOD around the chassis area

^ Tweaked AH-64 getin anims

^ Increased SMAW & Javelin reload time

^ Added new afterbuner script to F-22

^ Improved F-22 damage textures

^ Added engine startup delay to F-22

^ Tweaked F-22 flight model (WIP)

^ Improved F22 HUD

^ Tweaked F-22 armor values

^ Added pedal anims to F-22

^ Improved F-22 textures

^ Added data link to F-22

^ Tweaked ejection script & changed simulation of canopies to thingX - should prevent possible crashes

^ Added collision lights to F-22

^ Tweaked AI engagement ranges for AIM missiles

^ Added interior light to F-22 & A-10A

^ Added geometry occluder to F-22 cockpit

^ Tweaked stall warning threshold values

^ Tweaked gunner LOD of Stinger pod

^ Tweaked F-22 pilot anim

^ Updated littlebird models/textures

^ Updated ammobox on gau-19 model

^ Upgraded rocketpods/hydra/hellfire textures

^ Tweaked Hellfire DIR, LOAL LO/HI params

^ Tweaked missile fire effects

^ Tweaked muzzle flashes rvmat

^ Added burst limiter to AH-64 (WIP)

^ Tweaked short names for USAF air weapons

^ Added PNVS & TADS view from pilot seat

^ Added new font from Franz & NodUnit AH-64 mod

^ Limited AH-64 cannon movement

^ Improved AH-64 HMD (WIP)

^ Firing From Vehicles capabilities for front passenger seat on FMTV Special Operations Vehicles

^ Added buoyancy = 1 param to some USAF helicopters

^ Added geometry occludder to AH-64 cockpit

^ Tweaked TI texture of rocket & Hellfire pods

^ Reduced chaff/flare count on AH-64D to 60 rounds

^ Added RTD wheel animation to AH-64

^ Added additional RTD Hitpoints (Hydraulics,Transmission,Stabilizators)

^ Added PhysX suspension to AH-64

^ Added PhysX suspension and RTD wheel animations to CH-47 Chinook

^ Added PhysX suspension to UH-60M

^ Added RTD hitpoints to UH-60M

^ Removed rotors from PhysX LOD of helicopters

^ Added interior light to AH-64 cockpit

^ Tweaked AH-64 pilot animation

^ Added TILS spider to A10A HUD

^ Added zeroing to Mark V weapons

^ Added radar to Mark V

^ Changed Mark V muzzle flashes

^ Unified ESAPI plates for USAF vests

^ Added damper and wheel animations to CH-53E.

^ Added winch hitpoints to UH-60M

^ UH-1Y glass no longer blinds pilots

^ MELB flight model

^ Disabled hiddenSelectionMaterials on M1 tanks

^ Tweaked TUSK I reflector power

^ Added rail cover randomization to M4

^ Added rail cover randomization to M16A4 (~30% chance of being hidden)

^ Added SPCS vest config

^ Added small hint to A-10 TVM script about necessity to press nightvision key in order to activate screen

^ Improved taxing behavior of fixed wing vehicles

^ Increased magazineReloadTime of CROWS-mounted M2 machine gun (positioned away from operator, more intricate feed system etc.)

^ Updated Airborne vests with new SPCS

^ Removed _generalMacro from USAF configs

^ Added parameter to hide PhysX suspension upon destruction for fixed wing aircracts

^ Added AI missile assistant for 114K

^ Darkened green smoke grenade for vests

^ Added AH-64 MFD to AH-1Z as a temporary solution until proper MFD is ready for it

^ Added text fire mode indicator to UH-1/60 & MELBs

^ Tweaked M1043 textures

^ Tweaked MRZR-4 fire geometry

^ Tweaked M1A2 fire geometry (WIP)

^ Added SLAT destruction to M1 TUSK tanks
FIXED IN 0.4.6

@ Handle on M2A3's CIV turret did not follow traverse

@ Fixed rogue triangle in 2nd resolution LOD of M1A2 TUSK I & II

@ Fixed fault M2 Bradley AI sensor

@ Fixed M1911A1 inheritance in sound cfg breaking AI fire modes

@ Fixed laser designators magazines prevented rearming at trucks

@ Fixed forced zoom for M113 hatch turn out seats

@ Broken M1043 normals

@ Changed HMMWV decal names to more dedicated server friendly ones

@ Fixed random damage texture changing when some parts of vehicles were damaged

@ Fixed desert textures on rear

@ Adds commander's seat, but needs tweaking - not showing properly.

@ Fixed vehicle mounted M240 was using wrong ammo

@ Adds M26 Missile for HIMARS

@ Fixed M1A1 commander & loader turned in mode

@ Adds Missile Pod plates for Reyhard for HIMARS

@ Adds HMMWV TOW Config and TOW HMMVW

@ Fixed Normal for TOW HMMVW

@ Adds currently non-functioning Bradley turn out passenger option. Currently allows turn out, but hatch doesn't animate on roof. - Animations also need to be tweaked.Only on M2A2 for now.

@ Fixed lasing with IBAS/CIV didn't trigger Shtora

@ Duplicated turrets .rpt errors clean up

@ Fixed F-22 rpt errors

@ Fixed MZRZ was inheriting PiP mirrors

@ Various fixes to updating base classes rpt errors

@ Some USAF ammo crates were missing in Zeus

@ Fixes shadow LOD error on up-armored Caiman MRAPs

@ UV mapping error on rear of AN/PEQ-16

@ Caiman MRAPs were missing countermeasure weapon to initiate the DUKE system

@ Fixed M113 turrets

@ Adjusted LODDriverTurnedOut to new syntax after Tank DLC release

@ Part of TOW launcher mount could not change texture, on M2A3 versions of Bradley IFV

@ Fixed lodTurnedOut values after syntax change introduced with Tanks DLC

@ Fixed error with deactivation M112

@ HEMTT gun turret traverse axis was off-center close T2378

@ Removed AH-64 pilot camera

@ Fixed some MELB .rpt errors

@ UH-60M Corrected fuel amount for base model.

@ UH-60M Changed flight model weights/moments to coincide with correct fuel and ammo weights in config.

@ AH-64 Changed rotor coefficient table.

@ Changed weight of M789 laser magazine to match normal magazine.

@ Textures on dropped 12Ga buckshot and slug magazine models, had mismatched textures

@ Removed VG option for Stinger adding from M2A2 BUSK I

@ Some vehicles had the wrong LOD when aiming down sights of mounted weapons after Tanks DLC

@ Fixed ejection over water

@ Fixed typo in air weapons config (weaponLockType instead of weaponLockSystem - radar locking detections were not working because of that)

@ Updated ammo allotment for RG33L MRAPs

@ Fixed filepath errors on the littlebird

@ Fixed excessive glare of XPS3

@ Fixed Javelin motor fire hiding

@ Fixed Javelin top down mode - close T2391

@ Fixed CH-47 ramp animation

@ Fixed M9 & Glock bullet speed

@ Changed face order for clan decal and went to one compartment

@ Fixed UH-1Y observer camera

@ Fixes glitchy suspension component with bad textures on the RG33L

@ Makes a much nicer step texture for the Caiman rear, instead of the terrible non-transparent version

@ Adds less transparent and more textured glass to RG33L

@ Adds Caiman better detailed windows

@ Adds Fixed Cougar names

@ Fixes texture map error on the Cougar interior

@ Fixes the WD texture to have black wheels, and black exhaust

@ AH-64 Updated maxTorque to coincide with 16000 lbs OGE hover.

@ AH-64 changed engine and transmission max torque values.

@ UH-60M Single engine flight is possible now (lowered engine rotation resistance).

@ AH-64 Changed engine rotationresistance factor to allow for single engine operations.

@ Fixed sound issue.. was using MRAP sounds instead of quadbike's

@ Adds hard edge to Cougar Hood

@ Removed some unnecessary config definitions from root config which could cause issues with other mods loaded

@ Fixed Cougar MK19 name to correct "MK19" instead of M2

@ Fixed Stinger pod ghost LOD

@ Fixed ironsight memory points for Mark V

@ Merged roadway LOD to main model, removed script & fixed Mark V falling from 5 meters when spawned via createVehicle (i.e. in Virtual Garage)

@ MELB copilot camera position(was clipping through FLIR model)

@ MELB pilots were not able to move the FLIR MFD

@ AH-6 aimdot has been adjusted

@ AH-6 default loadout changed to "light" variant

@ Adds more ammmo to Mk 19 and 50 Cal MRAPS (Cougar, Caiman, RG33L)

@ Adds more ammmo to Caiman RCWS

@ Makes ammo more easily readable in MRAP configs (Caiman, Cougar, RG33l)

@ USAF inventory items (vest/helmets/uniforms) were missing in Zeus

@ Fixed M2 missing cross in 3rd person when cross is enabled in difficulty settings

@ Error popups when opening inventory UI, with M107 or M590 equipped
REMOVED IN 0.4.6

Removed bumps from the window glass(UH-60)
Removed old wreck model

_________________


Heroes don't wear capes, they wear dogtags !
Back to top
View user's profile Send private message Visit poster's website
JGaz-UK
Lost In Space Poster


Joined: 10 Aug 2008
Posts: 2907
Location: Nottingham UK

PostPosted: Mon Aug 13, 2018 6:17 pm    Post subject: Reply with quote



Noticed top down for JAV! must see if that works
_________________
Back to top
View user's profile Send private message Visit poster's website
KillerBee
Spam King


Joined: 18 May 2004
Posts: 5814
Location: From the land of weed and hoes

PostPosted: Mon Aug 13, 2018 7:52 pm    Post subject: Reply with quote

Yah that would be cool like the hellfire.
First above teh ground just before the hitting of the target up and drop on top !

Hellfire hit tank, press here!
_________________


Heroes don't wear capes, they wear dogtags !
Back to top
View user's profile Send private message Visit poster's website
JGaz-UK
Lost In Space Poster


Joined: 10 Aug 2008
Posts: 2907
Location: Nottingham UK

PostPosted: Thu Aug 16, 2018 2:22 pm    Post subject: Top Down Reply with quote

Not seen a top down option yet?
_________________
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    [LOL] ArmA OFP Site Forum Index -> ArmA 3 other stuff All times are GMT
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group