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JGaz-UK Lost In Space Poster

Joined: 10 Aug 2008 Posts: 2955 Location: Nottingham UK
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Posted: Tue Apr 24, 2018 8:03 pm Post subject: MISSION UPDATES |
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Up date of the 3 TRGM2 missions
TRGM2-Malden, TRGM2-Tanoa, & TRGM2-Takistan
Updated 20th April with new tasks, options, & extras etc.
Now on server.
Update: 12 Apr @ 7:58pm
Version 2.0.21
New Features:
- New objective POW and reporter rescue (pow can be shot by enemy when rescued, reporter will not be shot at by enemy
- Events added: These events are optional, and you may not even encounter them. Helping out at an event will increase your rep (making it easier to maintain your rep, or if campaign mode, then will help you move up the ranks!)
- Event: Medical Assistance (talk to the paramedics to see what is needed)
- Event: Pilot or Press Rescue
- Event: Civilian breakdown assist (could be a trap)
- Event: Ambushed Convoy, help extract wounded units
- New mode, "Main, with two unmarked optional sides"
- New mode "Three hidden missions"
Possible Event Outcomes
- VBIED (Vehicle-Borne Improvised Explosive Device)
- Enemy Ambush
- Suicide Bombers
- Simply Nothing!(edited)
Other Tweaks
- can now get intel from comms tower
- civs are no longer all the same
- UAV option will now constantly show once you get to the main marker building of a main AO, also, will fail task if target dead or escaped
- maintain rep task harder to fulfil now, however, you can assist in side or events to increase rep to help maintain this task
- Added playable civilian cameramen (invisible civs that can move fast and teleport, kind of like a spectator, but with TFAR or other radio mod, you can hear comms!)
- rhs F22 CHANGE A10 (CAS)
- smoke rounds added for all factions (in ammo crate)
- Tank DLC sound tracks added to intro music
Bug Fixes
Fixed: Campaign didn’t have option to end and debrief (future version will have some closing credits and report data)
Fixed: Issue that would not always allow to call transport chopper inside an AO after task completed
Fixed: Bug when trying to set sandstorm to endless
Fixed: Warning message for friendly and enemy faction changes were around the wrong way
Fixed - Saving campaign on server wasn’t working correctly
Fixed - rep increase reason didn’t show when killed weapon dealer _________________
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JGaz-UK Lost In Space Poster

Joined: 10 Aug 2008 Posts: 2955 Location: Nottingham UK
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Posted: Sat Apr 28, 2018 5:15 pm Post subject: co@10_midnight_express_II.namalsk.pbo |
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Borrowed a mission from CIA dudes server & twiddled it to work on House of Clowns. No idea what its about yet, looks interesting.
co@10_midnight_express_II.namalsk.pbo
Tested & needs at least 4 players!
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Try "co@04_raid.takistan.pbo" another borrowed one, 4 player now on server. Takes a min to run scripts at the start.
ALSO;
co@04_ambush.provinggrounds_pmc
co@06_gr06_paper_angel.woodland_acr
co@06_run_to_the_hills.woodland_acr.pbo
Talistan Raid needed a quick faction fix & Run to the hills also.
If you un pbo a number of CIA missions you will find just the playable units & markers on the map, the mission itself will be scripted in using Zen & other such scripting packages, which can get messed up by Bis updates. _________________
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JGaz-UK Lost In Space Poster

Joined: 10 Aug 2008 Posts: 2955 Location: Nottingham UK
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Posted: Wed May 23, 2018 9:54 am Post subject: Changed to LOL settings |
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TRGM2-Chernarus. AND TRGM2-Zargabad.
Revive changed to House of Clowns usual latest heal settings. timings & use of Radio to let other players know you are down.
Also Face fix players should have their own faces clown or other.  _________________
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JGaz-UK Lost In Space Poster

Joined: 10 Aug 2008 Posts: 2955 Location: Nottingham UK
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KillerBee Spam King

Joined: 18 May 2004 Posts: 5846 Location: From the land of weed and hoes
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JGaz-UK Lost In Space Poster

Joined: 10 Aug 2008 Posts: 2955 Location: Nottingham UK
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Posted: Mon Aug 06, 2018 2:27 pm Post subject: Alternative Versions |
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Alternative version of "Armoured Rush" now on server based on Ukraine conflict. little easier to tell who's the enemy, & where they are.
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Seems to work, fixed a few bugs, triggers & units. Steer with keys, for turret & gun use mouse. Steering is crap! best to go slow until your pointing in the right direction. Can be played as single player, its not a bad mission at all gets harder as you go. _________________
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JGaz-UK Lost In Space Poster

Joined: 10 Aug 2008 Posts: 2955 Location: Nottingham UK
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Posted: Thu Aug 09, 2018 10:23 am Post subject: Armoured rush update |
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Updated;
LOL Edit version, player now has free movement, Gunner is player with driver, positions are swapable player can now also get out.
Original version is Arcade both on server.
See how it works out. _________________
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JGaz-UK Lost In Space Poster

Joined: 10 Aug 2008 Posts: 2955 Location: Nottingham UK
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JGaz-UK Lost In Space Poster

Joined: 10 Aug 2008 Posts: 2955 Location: Nottingham UK
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Posted: Sat Sep 22, 2018 3:57 pm Post subject: Pecher Rahmadi & Zarzibash |
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There were no missions for Pecher Rahmadi & Zarzibash on the server so I had a hunt for some that work, not easy. added one for each map. now on server for testing. _________________
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Zapperguy Deletions Department

Joined: 31 Oct 2005 Posts: 3042 Location: Springfield.... D'oh!
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Posted: Sat Sep 22, 2018 9:47 pm Post subject: |
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