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co12@_camp360.scandrova

 
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Incubus
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Joined: 27 Mar 2008
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Location: Hungary/Austria

PostPosted: Mon Oct 11, 2010 1:15 pm    Post subject: co12@_camp360.scandrova Reply with quote

new mission on Baaa
by z0s (orig. title: !Ambush15)

anybody ready for test?

pics soon.
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ROKKA(fin)
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PostPosted: Mon Oct 11, 2010 2:11 pm    Post subject: Reply with quote

Ready...
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ROKKA(fin)
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PostPosted: Mon Oct 11, 2010 4:05 pm    Post subject: Reply with quote

Pff.. ok so We tested with Niki & Jäp..

Found out that trigger is bugged no way to clear the redzone. So 1st fix it OR.. or delete that zone thing cos shooting the antennas is enough imo cos the defence is very heavy and no way you can make it with those oh58s and you can delete those and place a Uh60 or something. that hunthing for last enemy takes ages always. Or maybe just make trigger to clear camp360 thats enought too.
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Incubus
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PostPosted: Mon Oct 11, 2010 5:04 pm    Post subject: Reply with quote

ok, thanks
im not checked the triggers im trusted in z0s.
ill make red zone only Camp360 and around in small zone.

thanks 4 test to all!

Incubus
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Nikiller
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PostPosted: Mon Oct 11, 2010 5:12 pm    Post subject: Reply with quote

hi,

Same as rokka clear big zone like this take forever and kill the mission antena objective is enough IMHO too...

- Spectate version is 1.2, version 1.4 would be nice.

- clear the red area trigger condition is "dead" and there's nothing to turn this variable to true in the mission so the trigger is never kicked. (sorry Rokka to don't have check it in the editor earlier it would have saved 60min of your life)

- objectives have no publicVariable. It's not reliable and might not work in MP

- players Alive check trigger isn't reliable in MP you should use the Alive_Check.sqs

cu.

Nikiller.
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ROKKA(fin)
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PostPosted: Mon Oct 11, 2010 5:33 pm    Post subject: Reply with quote

Dont worry Nik i got time a few min there or there does nothing =) cu
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Incubus
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PostPosted: Mon Oct 11, 2010 7:40 pm    Post subject: Reply with quote

Nikiller wrote:
hi,

Same as rokka clear big zone like this take forever and kill the mission antena objective is enough IMHO too...

- Spectate version is 1.2, version 1.4 would be nice.

- clear the red area trigger condition is "dead" and there's nothing to turn this variable to true in the mission so the trigger is never kicked. (sorry Rokka to don't have check it in the editor earlier it would have saved 60min of your life)

- objectives have no publicVariable. It's not reliable and might not work in MP

- players Alive check trigger isn't reliable in MP you should use the Alive_Check.sqs

cu.

Nikiller.


hi,

- i made smaller target zone around Camp 360 and fixed the trigger (sent e-mail to author also)
- as i seen its the v1.4 spectate script in mission as always
- AliveCheck inserted
- sorry im noob and dont know whats publicVariable but all objects works on server i tried now.

tx for ur help guys and Niki

Incubus
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Incubus
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PostPosted: Tue Oct 12, 2010 7:10 am    Post subject: Reply with quote

new version uploaded to Baaa
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Incubus
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PostPosted: Tue Oct 12, 2010 9:09 pm    Post subject: Reply with quote

tested, its ok.
uploaded to Funhouse, played 3 times, very good atmosphere.

thanks for fix to Nikiller!!
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